Global Earphones and Headphones Market 2018, By Technology, Product, Production, Revenue, Price, Application and Regional Forecasts, 2025

Earphones and Headphones Market industry valued approximately USD 9.3 billion in 2016 is anticipated to grow with a healthy growth rate of more than 6.14% over the forecast period 2017-2025.

Description:- (Global Earphones and Headphones )

Earphones & Headphones are the electronics accessories which are connected to different music devices and are used for listening loud and clear music without being affected by the surroundings. The major factors driving the growth are rising need for Earphones and Headphones worldwide, growing use of these products in the corporate sector, mainly in the call center industry for telecommunication purposes and demand of portable music.

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Earphones & Headphones industry has largely experienced technological advancements such as metal drivers, cordless designs, noise cancellation etc. These developments are expected to continue over the forecast period. For instance, rising demand for wireless products is likely to lead the whole industry and the manufacturers are expected to offer better wireless earphones with active noise cancellation. Such advancements will drive the market growth in the coming years.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

Technology:
Wired
Wireless

Application:
Gaming
VR
Fitness

Product:
In-ear
Over-ear

Price:
Less than 50 USD
Between 50 to 100 USD
Above 100 USD

Regions:
North America, U.S., Canada, Europe, UK, Germany, Asia Pacific, China, India, Japan, Latin America, Brazil, Mexico, Rest of the World

Furthermore, years considered for the study are as follows:
Historical year – 2015
Base year – 2016
Forecast period – 2017 to 2025

Some of the key manufacturers involved in the market:

Sony, Sennheiser, Skullcandy, Harman, Philips, Shure, JVC, Plantronics Pty Ltd., GN Netcom (Jabra), Bose Corporation, Audio-Technica Corporation, and Beats Electronics (Apple, Inc.). Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.

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Major Point from Table of Content:

Chapter 1. Global Earphones and Headphones Market Definition & Scope
Chapter 2. Research Methodology
Chapter 3. Executive Summary
Chapter 4. Global Earphones and Headphones Industry Dynamics
Chapter 5. Global Earphones and Headphones Market by Technology
Chapter 6. Global Earphones and Headphones Market by Application
Chapter 7. Global Earphones and Headphones Market by Product
Chapter 8. Global Earphones and Headphones Market by Price
Chapter 9. Global Earphones and Headphones Market, Regional Analysis
Chapter 10. Competitive Intelligence
10.1. Company Market Share (Subject to Data Availability)
10.2. Top Market Strategies
10.3. Company Profiles
10.3.1. Sony
10.3.1.1. Overview
10.3.1.2. Financial (Subject to Data Availability)
10.3.1.3. Product Summary
10.3.1.4. Recent Developments
10.3.2. Sennheiser
10.3.3. Skullcandy
10.3.4. Harman
10.3.5. Philips
10.3.6. Shure
10.3.7. JVC
10.3.8. Bose Corporation
10.3.9. Beats Electronics (Apple, Inc.)
10.3.10. Audio-Technica Corporation

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