Publisher's analysts forecast the global VR in gaming market to grow at a CAGR of 84.4% during the period 2016-2020.
Complete Report Available at: http://www.reportsweb.com/global-virtual-reality-in-gaming-market-2016-2020 .
Covered in this report
The report covers the present scenario and the growth prospects of the global VR in gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from the shipments of VR devices for gaming.
The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA
Publisher's report, Global VR in Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
- Fove
- Google
- HTC
- Oculus VR
- Razer
- Samsung
- Sony
- Zeiss International
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Market driver
- Rapid increase in awareness of VR technology
- For a full, detailed list, view our report
Market challenge
- Limitations of hardware and software
- For a full, detailed list, view our report
Market trend
- Introduction of depth-sensing camera for VR headsets
- For a full, detailed list, view our report
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Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Global gaming market
PART 06: Global VR headset market
PART 07: Market landscape
PART 08: Market segmentation by components
PART 09: Market segmentation by compatibility
PART 10: Geographical segmentation
PART 11: Market drivers
PART 12: Impact of drivers
PART 13: Market challenges
PART 14: Impact of drivers and challenges
PART 15: Market trends
PART 16: Vendor landscape
PART 17: Appendix
PART 18: Explore Publisher
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Name: Sameer Joshi
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Website: http://www.reportsweb.com/global-virtual-reality-in-gaming-market-2016-2020
Release ID: 159891