TV and movie merchandise includes licensed merchandise with characters and properties from feature films and television shows. The merchandise industry involves merchandise manufacturers buying a license from the creator of the movie or TV show. —
The growth of e-commerce platforms is estimated to be one of the key factors fueling the market’s growth during the next few years. In 2017, the e-commerce platform valued over USD 2 trillion. With the rising number of online retailers penetrating new geographies, the physical retailers have also encouraged the exploration of new markets through e-commerce platforms. This, in turn, has eliminated the need for middlemen while paving the way for licensors and manufacturer to reach the consumers directly. As a result, the proliferation of e-commerce has allowed the TV and movie merchandise manufacturers and licensed vendors to fulfill the consumer demands directly through online portals and stores, in turn, leading to the growth of the TV and movie merchandise market.
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The Americas accounted for the maximum growth of the TV and movie merchandise market during 2017. By offering various growth opportunities to companies in this marketspace, this region is expected to account for the maximum growth of this market during the next few years as well.
In 2018, the global TV and Movie Merchandise market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
This report focuses on the global TV and Movie Merchandise status, future forecast, growth opportunity, key market and key players. The study objectives are to present the TV and Movie Merchandise development in United States, Europe and China.
The key players covered in this study
• Time Warner
• Twentieth Century Fox
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Market segment by Type, the product can be split into
• Video Games
Market segment by Application, split into
• Online Retail
• Offline Retail
Market segment by Regions/Countries, this report covers
• United States
• Southeast Asia
• Central & South America
The study objectives of this report are:
• To analyze global TV and Movie Merchandise status, future forecast, growth opportunity, key market and key players.
• To present the TV and Movie Merchandise development in United States, Europe and China.
• To strategically profile the key players and comprehensively analyze their development plan and strategies.
• To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of TV and Movie Merchandise are as follows:
• History Year: 2014-2018
• Base Year: 2018
• Estimated Year: 2019
• Forecast Year 2019 to 2025
Major Point from Table of Content:
Chapter One: Report Overview
Chapter Two: Global Growth Trends
Chapter Three: Market Share by Key Players
Chapter Four: Breakdown Data by Type and Application
Chapter Five: United States
Chapter Six: Europe
Chapter Seven: China
Chapter Eight: Japan
Chapter Nine: Southeast Asia
Chapter Ten: India
Chapter Eleven: Central & South America
Chapter Twelve: International Players Profiles
12.4 Time Warner
12.5 Twentieth Century Fox
Chapter Thirteen: Market Forecast 2019-2025
Chapter Fourteen: Analyst's Viewpoints/Conclusions
Chapter Fifteen: Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
18.104.22.168 Research Programs/Design
22.214.171.124 Market Size Estimation
126.96.36.199 Market Breakdown and Data Triangulation
15.1.2 Data Source
188.8.131.52 Secondary Sources
184.108.40.206 Primary Sources
15.3 Author Details
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