Global Inflight Entertainment and Connectivity Market 2019 Major Trends, Growth Opportunities, Overview, Leading Players, Technology, Service and Forecast 2024

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Research Report on Inflight Entertainment and Connectivity Market provides the market Size, Share, Growth, Trends and Forecast. The market size in terms of revenue is calculated for the study period along with the details of the factor.

Global Inflight Entertainment and Connectivity Market Overview
The inflight entertainment and connectivity market is expected to register a CAGR of 7.77% during the forecast period, 2019-2024.
Increasing orders for newer generation aircraft, adoption of IFE systems by LCC operators, and the need to enhance passenger experience are the main drivers for the Inflight Entertainment and Connectivity market.
The adoption of features, like bring your own device (BYOD), are expected to generate growth opportunities for the Inflight Entertainment and Connectivity market, in the years to come.
Though the internet speed remains a matter of concern for most of the airlines’ inflight entertainment, some airlines have started providing inflight live content streaming for most of the flights with high internet speeds.

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Increase in Retrofits of Cabin Interiors
Currently, the linefit segment has the highest market share, when compared to retrofit. However, it has become important for the airlines to upgrade their aircraft cabins, owing to the advent of new technologies, in order to attract more passengers with the amenities they offer. Technological integration also represents brand value. Hence, the airlines are upgrading and retrofitting their inflight entertainment and connectivity systems with newer ones. This is the main factor that is expected to drive the growth of the retrofit segment during the forecast period. Retrofit is being done on most of the current aircraft, which are already present with the operators. Various airlines, such as IDAIR and Lufthansa, are now installing newer IFEC on their flights as a retrofit option.

Competitive Landscape of Inflight Entertainment and Connectivity Market
The market is highly fragmented and about six companies had significant shares in 2018. Currently, Panasonic Corporation, Global Eagle Entertainment Inc., and Gogo LLC are some of the key players in the market. Acquisitions of some companies by others and increasing investments in R&D for the development of advanced IFEC systems, like the next-generation Ku- and Ka-band antenna systems for better and faster connectivity, are the main trends in the market. Also, the adoption of initiatives, like bring your own device (BYOD), is expected to enhance passengers' experience. The companies that provide these IFEC systems are eyeing to work in this regard and go forward through innovation and technological integration.

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Scope of the Global Inflight Entertainment and Connectivity Market Report 2019-2024
Inflight entertainment (IFE) refers to the entertainment that is provided to passengers, during a flight. In recent years, IFE has been expanded to include inflight connectivity (IFC) services, such as internet browsing, text messaging, cell phone usage (if permitted), and wireless streaming. Together, they constitute the inflight entertainment and connectivity (IFEC) systems.

Rising Investments in Cabin Interior and Aviation Products by Airlines in Asia-Pacific
At present, North America dominates the inflight entertainment and connectivity market and is currently one of the main markets for IFEC providers. The large number of commercial aircraft in the United States is the main reason for the high market share of North America. However, the market in the region is beginning to saturate, and now the growth is highest in the Asia-Pacific market. The market in the region is evolving, owing to rising investments in cabin interior and other aviation products by the airlines in the region. Hence, Asia-Pacific is anticipated to register the highest CAGR during the forecast period.

Some Major Points of Table of Contents:
1.1 Study Deliverable
1.2 Study Assumptions
1.3 Scope of the Study



4.1 Market Overview
4.2 Drivers
4.3 Restraints
4.4 Porter’s Five Forces Analysis
4.4.1 Bargaining Power of Suppliers
4.4.2 Bargaining Power of Consumers
4.4.3 Threat of New Entrants
4.4.4 Threat of Substitute Products and Services
4.4.5 Competitive Rivalry within the Industry

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5.1 Product
5.1.1 Content
5.1.2 Hardware
5.1.3 Connectivity
5.2 Fit
5.2.1 Retrofit
5.2.2 Linefit
5.3 Class
5.3.1 Economy Class
5.3.2 Business Class
5.3.3 First Class
5.4 Geography
5.4.1 Asia-Pacific China India Japan Australia Rest of Asia-Pacific
5.4.2 Europe Germany France Russia Rest of Europe
5.4.3 North America United States Canada
5.4.4 Middle East & Africa South Africa Saudi Arabia United Arab Emirates Rest of Middle East & Africa
5.4.5 Latin America Brazil Argentina Mexico Rest of Latin America
6 Competitive Landscape
6.1 Mergers and Acquisitions, Joint Ventures, Collaborations, and Agreements
6.2 Vendor Market Share
6.3 Strategies Adopted by Leading Players
6.4 Company Profiles
6.4.1 Thales SA
6.4.2 Honeywell International Inc.
6.4.3 Global Eagle Entertainment Inc.
6.4.4 Viasat Inc.
6.4.5 Gogo LLC
6.4.6 Panasonic Corporation
6.4.7 Kontron AG
6.4.8 Collins Aerospace
6.4.9 Safran
6.4.10 digEcor Inc.
6.4.11 Inmarsat PLC
6.4.12 Stellar Entertainment*

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Release ID: 88910921