The Global Market for In-flight Entertainment (IFE) is expected to reach about 10025.3 M USD by 2025 from 3649 M USD in 2017, registering a Compounded Annual Growth Rate (CAGR) of 13.47% during the analysis period, 2013-2025.
The report provides a basic overview of the In-flight Entertainment (IFE) industry including definition, classification, applications and industry chain structure. And development policies and plans are discussed as well as manufacturing processes and cost structures.
Then, the report focuses on global major leading industry players with information such as company profiles, product picture and specifications, revenue, market share and contact information. What’s more, the In-flight Entertainment (IFE) industry development trends and marketing channels are analyzed.
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This report studies In-flight Entertainment (IFE) focuses on top manufacturers in global market, with production, price, revenue and market share for each manufacturer, covering
• Gogo LLC
• Global Eagle Entertainment, Inc.
• Thales Group
• Zodiac Aerospace
• Honeywell International
• Panasonic Avionics Corporation
• Viasat Inc.
• Rockwell Collins
• Lufthansa Systems GmbH & Co. Kg
• SITAONAIR
Market Segment by Regions, this report splits Global into several key Regions, with production, consumption, revenue, market share and growth rate of In-flight Entertainment (IFE) in these regions, from 2012 to 2022 (forecast), like
• North America
• Europe
• Asia-Pacific
• South America
• Middle East and Africa
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Split by Product Types, with production, revenue, price, and market share and growth rate of each type, can be divided into
• IFE Hardware
• IFE Connectivity & Communication
• IFE Content
Split by applications, this report focuses on consumption, market share and growth rate of In-flight Entertainment (IFE) in each application, can be divided into
• Narrow Body Aircraft
• Wide Body Aircraft
• Other
In a word, the report provides major statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
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Major Points Covered in Report are:
Chapter One: In-flight Entertainment (IFE) Market Overview
1.1 Product Overview and Scope of In-flight Entertainment (IFE)
1.2 In-flight Entertainment (IFE) Segment by Types (Product Category)
Chapter Two: Global In-flight Entertainment (IFE) Market Competition by Manufacturers/Brand 15
2.1 Global In-flight Entertainment (IFE) Revenue (Million USD) and Share by Manufacturers (2013-2018)
2.2 Manufacturers In-flight Entertainment (IFE) Headquarters Distribution
Chapter Three: Global In-flight Entertainment (IFE) Revenue (Million USD) by Regions (2013-2018)
3.1 Global In-flight Entertainment (IFE) Revenue (Million USD) and Market Share (%) by Regions (2013-2018)
3.2 Global In-flight Entertainment (IFE) Revenue (Million USD), Profit (M USD) and Gross Margin (%) (2013-2018)
Chapter Four: Global In-flight Entertainment (IFE) Revenue by Types
4.1 Global In-flight Entertainment (IFE) Revenue and Market Share (%) by Types (2013-2018)
4.2 Global In-flight Entertainment (IFE) Revenue Growth by Type (2013-2018)
Chapter Five: Global In-flight Entertainment (IFE) Market Analysis by Applications
5.1 Global In-flight Entertainment (IFE) Revenue (M USD) and Market Share (%) by Applications (2013-2018)
5.2 Global In-flight Entertainment (IFE) Revenue Growth Rate (%) by Applications (2013-2018)
…and Continued
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Release ID: 291961