Gaming Simulators Market by Game Type, Technology, Key Vendor Analysis and Forecast To 2021

Gaming Simulators Market, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.

Gaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software platform ensures an accurate mapping between the gaming movement inside the virtual world and the gamer input in the real world. The hardware platform ensures a swift interface that can attract the crowd. The addition of motion detection in simulators is one of the biggest innovations, especially in the hardware segment.

Publisher's analysts forecast the global gaming simulators market to grow at a CAGR of 17.46% during the period 2017-2021.

Complete Report Available at: http://www.reportsweb.com/global-gaming-simulators-market-2017-2021 .

Covered in this report
The report covers the present scenario and the growth prospects of the global gaming simulators market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of driving, shooting, and flight simulators

The market is divided into the following segments based on geography:
-Americas
-APAC
-EMEA

Publisher's report, Global Gaming Simulators Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
-CXC Simulations
-D-BOX Technologies
-Eleetus
-Vesaro

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Other prominent vendors
-Aeon Sim
-Hammacher Schlemmer
-Hexatech Hexathrill
-Norman Design
-SimXperience
-Sony Computer Entertainment
Market driver
-Gaming simulators integrated with VR headsets
-For a full, detailed list, view our report

Market challenge
-Gaming simulators are expensive
-For a full, detailed list, view our report

Market trend
-Acceptance of 360-degree camera as next-generation technology in gaming simulator market
-For a full, detailed list, view our report

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Table of Contents

PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by game type
PART 07: Market segmentation by technology
PART 08: Market segmentation by end-user
PART 09: Geographical segmentation
PART 10: Key leading countries
PART 11: Market drivers
PART 12: Impact of drivers
PART 13: Market challenges
PART 14: Impact of drivers and challenges
PART 15: Market trends
PART 16: Vendor landscape
PART 17: Appendix

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