Games Market 2019 Global Trends, Share, Growth, Analysis, Opportunities and Forecast To 2025

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A new market study, titled “Discover Global Games Market Upcoming Trends, Growth Drivers and Challenges” has been featured on WiseGuyReports.

Introduction

The global games market is expected to grow with a double digit CAGR during the period 2019 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are the major drivers for the global gaming market.  However, the issues such as piracy, laws and regulations, and concerns relating to fraud during gaming transactions are expected to hamper market growth.

 

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Global Games Market & Forecast - By Device

On the basis of device, Smartphone captures largest share of the gaming market. The segment also has the most number of gamers.
Console is the second largest segment of the gaming market.
It is anticipated that the boxed/downloaded PC gaming market will tumble down during the forecasting period.
Tablet captured around 10% share of the total gaming market.
PC browser accounted for least share of the total gaming market.

 

Global Games Market, Number of Gamers & Forecast - By Region

On regional basis, The Asia Pacific region dominated the global gaming market in 2017.
North America is the second largest region for gaming, taking nearly 25% share of the market in 2017, being closely followed by EMEA.
Latin America captured least share of the global gaming market.
China, United States and Japan are the top three markets for games.
In European region, Germany is the top market for games, being followed by United Kingdom and France.
South Korea is expected to contribute significantly to the growth of gaming market.

 

Global Games Market - 25 Companies Gaming Revenues Analysis

In terms of company, Tencent has emerged as the biggest player in the global gaming market.
Sony captured second highest share of the global gaming market in 2017.
It is anticipated that Activision Blizzard and Microsoft will account for over 8% individual share of the global gaming market by 2025.
In 2017, NetEase captured around 5% share of the global gaming market.
Electronic Arts (EA) introduced women soccer players for the first time in 2016 in its FIFA series to attract female gamers around the world.

 

iGATE RESEARCH report titled “Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025” provides a comprehensive assessment of the fast-evolving, high-growth Global Gaming Industry.

 

Global Games Market & Forecast - By Device (2013 - 2025)

Smartphone
Tablet
Console
Browser PC (Casual Web Games)
Boxed/Downloaded PC (PC/MMO)

 

Global Games Market & Forecast -  Regional Analysis (2014 - 2025)

North America


United States
Canada

 

Asia Pacific


China
Japan
Republic of Korea
Australia
Taiwan
Indonesia
India
Thailand
Rest of Asia Pacific

 

Europe, Middle East & Africa


Germany
United Kingdom
France
Spain
Italy
Russia
Czech Republic
Turkey
Saudi Arabia
Ukraine
Poland
Romania
Egypt
Iran
UAE
Rest of EMEA

 

Latin America


Mexico
Brazil
Argentina
Columbia
Venezuela
Rest of Latin America

 

Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)

Tencent
Sony
Activision Blizzard
Microsoft
Apple
Electronic Arts (EA)
NetEase
Google
Bandai Namco
Nintendo
Square Enix
Warner Bros
Ubisoft
TakeTwo Interactive
Nexon
Mixi
Netmarble
Cyber Agent
GungHo Entertainment
DeNA
NCSoft
Konami
Sega Sammy Holdings (formerly just Sega)
Zynga
Others

 

Data Sources

iGATE RESEARCH employs rigorous primary and secondary research techniques in developing distinctive data sets and research material for business reports. This report is built by using data and information sourced from Proprietary Information Database, Primary and Secondary Research Methodologies, and In house analysis by iGATE Research dedicated team of qualified professionals with deep industry experience and expertise.

Research Methodologies

Primary Research Methodologies: Questionnaires, Surveys, Interviews with Individuals, Small Groups, Telephonic Interview, etc.

Secondary Research Methodologies: Printable and Non-printable sources, Newspaper, Magazine and Journal Content, Government and NGO Statistics, white Papers, Information on the Web, Information from Agencies Such as Industry Bodies, Companies Annual Report, Government Agencies, Libraries and Local Councils and a large number of Paid Databases.

 

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Table of Contents

Executive Summary
Market Definitions
Global Games Market, Number of Gamers & Forecast (2013 - 2025)

3.1 Global Games Market & Forecast

3.2 Global Number of Gamers & Forecast

 

Global Games Market Share & Forecast (2013 - 2025)

4.1 By Device - Global Games Market Share & Forecast

4.2 By Region - Global Games Market Share & Forecast

4.3 By Region - Global Gamers Number Share & Forecast

4.4 By Country - Global Games Market Share & Forecast

4.5 By Company - Global Games Market Share & Forecast

………….

Global Games Market - Challenges

 

11.1 Copyright and Piracy Issues

11.2 Laws and Regulations Impeding Market Growth

List of Figures:

Figure 3-1: Global Games Market (Billion US$), 2013 - 2017

Figure 3-2: Forecast for Global Games Market (Billion US$), 2019 - 2025

Figure 3-3: Global Number of Gamers (Million), 2013 - 2017

Figure 3-4: Forecast for Global Number of Gamers (Million), 2019 – 2025

Contact Info:
Name: Norah Trent
Email: Send Email
Organization: WISE GUY RESEARCH CONSULTANTS PVT LTD
Website: http://www.wiseguyreports.com

Release ID: 504424

CONTACT ISSUER
Name: Norah Trent
Email: Send Email
Organization: WISE GUY RESEARCH CONSULTANTS PVT LTD
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