— Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.
Scope of the Report:
This report focuses on the Game Consoles in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
The segment “TV game consoles” holds the highest share of the video game console market; while “handheld game console” accounts for the remaining share.
The worldwide market for Game Consoles is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.
Market Segment by Manufacturers, this report covers
Microsoft
Nintendo
Sony
Razer
NVIDIA
OUYA
Tommo
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Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Home Video Game Consoles
Handheld Game Consoles
Microconsoles
Dedicated Consoles
Market Segment by Applications, can be divided into
Household Use
Commercial Use
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Table Of Contents:
1 Market Overview
1.1 Game Consoles Introduction
1.2 Market Analysis by Type
1.2.1 Home Video Game Consoles
1.2.2 Handheld Game Consoles
1.2.3 Microconsoles
1.2.4 Dedicated Consoles
1.3 Market Analysis by Applications
1.3.1 Household Use
1.3.2 Commercial Use
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Microsoft
2.1.1 Business Overview
2.1.2 Game Consoles Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Microsoft Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 Nintendo
2.2.1 Business Overview
2.2.2 Game Consoles Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Nintendo Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Sony
2.3.1 Business Overview
2.3.2 Game Consoles Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Sony Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Razer
2.4.1 Business Overview
2.4.2 Game Consoles Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Razer Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 NVIDIA
2.5.1 Business Overview
2.5.2 Game Consoles Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 NVIDIA Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
Continued…….
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