— Electronic Gaming Machines (EGM) Market:
Executive Summary
This report studies Electronic Gaming Machines (EGM) in Global market, especially in North America, China, Europe, Southeast Asia, Japan and India, with production, revenue, consumption, import and export in these regions, from 2012 to 2016, and forecast to 2022.
This report focuses on top manufacturers in global market, with production, price, revenue and market share for each manufacturer, covering
Sega
Microsoft
PlayStation
Sony
Tai Rely
Nintendo
I-dong
Timetop
Subor
Alien technology
Uniscom
JXD
WINYSON
THRUSTMASTER
BLACK HORNS
BETOP
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By types, the market can be split into
Poker EGMs
TV EGMs
Large-scale EGMs
By Application, the market can be split into
TV Games
ARC Games
Poket Games
PC Games
By Regions, this report covers (we can add the regions/countries as you want)
North America
China
Europe
Southeast Asia
Japan
India
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Table of Contents
Global Electronic Gaming Machines (EGM) Market Professional Survey Report 2017
1 Industry Overview of Electronic Gaming Machines (EGM)
1.1 Definition and Specifications of Electronic Gaming Machines (EGM)
1.1.1 Definition of Electronic Gaming Machines (EGM)
1.1.2 Specifications of Electronic Gaming Machines (EGM)
1.2 Classification of Electronic Gaming Machines (EGM)
1.2.1 Poker EGMs
1.2.2 TV EGMs
1.2.3 Large-scale EGMs
1.3 Applications of Electronic Gaming Machines (EGM)
1.3.1 TV Games
1.3.2 ARC Games
1.3.3 Poket Games
1.3.4 PC Games
1.4 Market Segment by Regions
1.4.1 North America
1.4.2 China
1.4.3 Europe
1.4.4 Southeast Asia
1.4.5 Japan
1.4.6 India
2 Manufacturing Cost Structure Analysis of Electronic Gaming Machines (EGM)
2.1 Raw Material and Suppliers
2.2 Manufacturing Cost Structure Analysis of Electronic Gaming Machines (EGM)
2.3 Manufacturing Process Analysis of Electronic Gaming Machines (EGM)
2.4 Industry Chain Structure of Electronic Gaming Machines (EGM)
3 Technical Data and Manufacturing Plants Analysis of Electronic Gaming Machines (EGM)
3.1 Capacity and Commercial Production Date of Global Electronic Gaming Machines (EGM) Major Manufacturers in 2016
3.2 Manufacturing Plants Distribution of Global Electronic Gaming Machines (EGM) Major Manufacturers in 2016
3.3 R&D Status and Technology Source of Global Electronic Gaming Machines (EGM) Major Manufacturers in 2016
3.4 Raw Materials Sources Analysis of Global Electronic Gaming Machines (EGM) Major Manufacturers in 2016
4 Global Electronic Gaming Machines (EGM) Overall Market Overview
4.1 2012-2017E Overall Market Analysis
4.2 Capacity Analysis
4.2.1 2012-2017E Global Electronic Gaming Machines (EGM) Capacity and Growth Rate Analysis
4.2.2 2016 Electronic Gaming Machines (EGM) Capacity Analysis (Company Segment)
4.3 Sales Analysis
4.3.1 2012-2017E Global Electronic Gaming Machines (EGM) Sales and Growth Rate Analysis
4.3.2 2016 Electronic Gaming Machines (EGM) Sales Analysis (Company Segment)
4.4 Sales Price Analysis
4.4.1 2012-2017E Global Electronic Gaming Machines (EGM) Sales Price
4.4.2 2016 Electronic Gaming Machines (EGM) Sales Price Analysis (Company Segment)
5 Electronic Gaming Machines (EGM) Regional Market Analysis
5.1 North America Electronic Gaming Machines (EGM) Market Analysis
5.1.1 North America Electronic Gaming Machines (EGM) Market Overview
5.1.2 North America 2012-2017E Electronic Gaming Machines (EGM) Local Supply, Import, Export, Local Consumption Analysis
5.1.3 North America 2012-2017E Electronic Gaming Machines (EGM) Sales Price Analysis
5.1.4 North America 2016 Electronic Gaming Machines (EGM) Market Share Analysis
5.2 China Electronic Gaming Machines (EGM) Market Analysis
5.2.1 China Electronic Gaming Machines (EGM) Market Overview
5.2.2 China 2012-2017E Electronic Gaming Machines (EGM) Local Supply, Import, Export, Local Consumption Analysis
5.2.3 China 2012-2017E Electronic Gaming Machines (EGM) Sales Price Analysis
5.2.4 China 2016 Electronic Gaming Machines (EGM) Market Share Analysis
5.3 Europe Electronic Gaming Machines (EGM) Market Analysis
5.3.1 Europe Electronic Gaming Machines (EGM) Market Overview
5.3.2 Europe 2012-2017E Electronic Gaming Machines (EGM) Local Supply, Import, Export, Local Consumption Analysis
5.3.3 Europe 2012-2017E Electronic Gaming Machines (EGM) Sales Price Analysis
5.3.4 Europe 2016 Electronic Gaming Machines (EGM) Market Share Analysis
5.4 Southeast Asia Electronic Gaming Machines (EGM) Market Analysis
5.4.1 Southeast Asia Electronic Gaming Machines (EGM) Market Overview
5.4.2 Southeast Asia 2012-2017E Electronic Gaming Machines (EGM) Local Supply, Import, Export, Local Consumption Analysis
5.4.3 Southeast Asia 2012-2017E Electronic Gaming Machines (EGM) Sales Price Analysis
5.4.4 Southeast Asia 2016 Electronic Gaming Machines (EGM) Market Share Analysis
5.5 Japan Electronic Gaming Machines (EGM) Market Analysis
5.5.1 Japan Electronic Gaming Machines (EGM) Market Overview
5.5.2 Japan 2012-2017E Electronic Gaming Machines (EGM) Local Supply, Import, Export, Local Consumption Analysis
5.5.3 Japan 2012-2017E Electronic Gaming Machines (EGM) Sales Price Analysis
5.5.4 Japan 2016 Electronic Gaming Machines (EGM) Market Share Analysis
5.6 India Electronic Gaming Machines (EGM) Market Analysis
5.6.1 India Electronic Gaming Machines (EGM) Market Overview
5.6.2 India 2012-2017E Electronic Gaming Machines (EGM) Local Supply, Import, Export, Local Consumption Analysis
5.6.3 India 2012-2017E Electronic Gaming Machines (EGM) Sales Price Analysis
5.6.4 India 2016 Electronic Gaming Machines (EGM) Market Share Analysis
6 Global 2012-2017E Electronic Gaming Machines (EGM) Segment Market Analysis (by Type)
6.1 Global 2012-2017E Electronic Gaming Machines (EGM) Sales by Type
6.2 Different Types of Electronic Gaming Machines (EGM) Product Interview Price Analysis
6.3 Different Types of Electronic Gaming Machines (EGM) Product Driving Factors Analysis
6.3.1 Poker EGMs of Electronic Gaming Machines (EGM) Growth Driving Factor Analysis
6.3.2 TV EGMs of Electronic Gaming Machines (EGM) Growth Driving Factor Analysis
6.3.3 Large-scale EGMs of Electronic Gaming Machines (EGM) Growth Driving Factor Analysis
7 Global 2012-2017E Electronic Gaming Machines (EGM) Segment Market Analysis (by Application)
7.1 Global 2012-2017E Electronic Gaming Machines (EGM) Consumption by Application
7.2 Different Application of Electronic Gaming Machines (EGM) Product Interview Price Analysis
7.3 Different Application of Electronic Gaming Machines (EGM) Product Driving Factors Analysis
7.3.1 TV Games of Electronic Gaming Machines (EGM) Growth Driving Factor Analysis
7.3.2 ARC Games of Electronic Gaming Machines (EGM) Growth Driving Factor Analysis
7.3.3 Poket Games of Electronic Gaming Machines (EGM) Growth Driving Factor Analysis
7.3.4 PC Games of Electronic Gaming Machines (EGM) Growth Driving Factor Analysis
…CONTINUED
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