Edutainment Market is set to grow with a CAGR of 17% during 2019 to 2027- Credence Research

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The edutainment market is set to grow with a CAGR of 17 percent over the forecast period, up from US$ 2.30 billion in 2018.

According to a new market research report published by Credence Research “Global Edutainment Market – Growth, Future Prospects and Competitive Analysis, 2019 - 2027”, the edutainment market was is set to grow with a CAGR of 17% during the forecast period, up from US$ 2.30 Bn in 2018.

Market Insights

The global edutainment market is driven by the increasing investment in the education technology sector. The investment in the edutech sector has increased significantly in the past five years. In 2017, the investment in the edutech sector was estimated be approximately US$ 9.5 bn with the increase of more than 30% as compared to the 2016. The growing penetration of internet services and technological advancement in the education sector is attracting the investment. Also, it has been noticed that out of more than US$ 37 bn in the education technology since 1997, over 60% of the investment comes from the past three years. This is encouraging the adoption of the edutainment market. Moreover, the integration of the AI, augmented reality and virtual reality into the education sector is driving the market growth.

Browse the full report at https://www.credenceresearch.com/report/edutainment-market

The edutainment market is characterized by age group segment into 0-12 years, 13-18 years, 19-25 years, and over 25 years. The age group 0-12 years is dominating the edutainment market with the majority share in the revenue in 2018. The increasing focus of the education institutes to provide personalized education content to the students. Furthermore, the integration of the advance technologies into the learning model is further accelerating the market growth. Asia Pacific is projected to grow significantly during the forecast period. The growth of the market is driven by the increasing adoption of the smartphone and internet services across the region are adoption of the edutainment market. The increasing disposable income of the individuals in the region is augmenting the market growth. Moreover, the increasing urbanization across the developing countries is driving the demand for the education services.

Key vendors in the edutainment market are Grey Sim, CurioCity, Kidz Holding S.A.L., ConveGenius, Kidzania, Legoland Discovery Center, Kindercity, Little Explorers, Pororo Parks, Totter's Otterville, Mattel Play Town, and Plabo.

Report Scope by Segments

By Gaming Type Segment (2017–2027; US$ Bn)
Explorative
Hybrid Combination
Interactive
Non-interactive

By Facility Size Segment (2017–2027; US$ Bn)
5,001 to 10,000 Sq. Ft.
10,001 to 20,000 Sq. Ft.
20,001 to 40,000 Sq. Ft.
> 40,000 Sq. Ft.

By Revenue Source Segment (2017–2027; US$ Bn)
Entry Fees & Tickets
Food & Beverages
Merchandising
Advertising
Others

By Age Group Segment (2017–2027; US$ Bn)
0-12 years
13-18 years
19-25 years
Over 25 years

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ToC:
Chapter 1 Preface
1.1 Report Scope and Description
1.1.1 Study Purpose
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Research Methodology
1.3.1 Phase I – Secondary Research
1.3.2 Phase II – Primary Research
1.3.3 Approach Adopted
1.3.4 Top-Down Approach
1.3.5 Bottom-Up Approach
1.3.6 Phase III – Expert Panel Review
1.3.7 Assumptions
1.4 Market Segmentation

Chapter 2 Executive Summary
2.1 Market Snapshot: Global Edutainment Market
2.1.1 Global Edutainment Market, by Game Type, 2018 (US$ Mn)
2.1.2 Global Edutainment Market, by Facility Size, 2018 (US$ Mn)
2.1.3 Global Edutainment Market, by Revenue Source, 2018 (US$ Mn)
2.1.4 Global Edutainment Market, by Age Group, 2018 (US$ Mn)
2.1.5 Global Edutainment Market, by Geography, 2018 (US$ Mn)

Chapter 3 Market Dynamics
3.1 Introduction
3.2 Market Dynamics
3.2.1 Market Drivers
3.2.1.1 Driver 1
3.2.2 Market Restraint
3.2.2.1 Restraint 1
3.3 Attractive Investment Proposition, by Geography, 2018
3.4 Market Positioning of Key Edutainment Vendors, 2018
......
..........
Chapter 12 Company Profiles
12.1 ConveGenius
12.2 CurioCity
12.3 Grey Sim
12.4 Kidz Holding S.A.L.
12.5 Kidzania
12.6 Kindercity
12.7 Legoland Discovery Center
12.8 Little Explorers
12.9 Mattle Play Town
12.10 Plabo
12.11 Pororo Parks
12.12 Totter’s Otterville
............toc continued

Browse the full report at https://www.credenceresearch.com/report/edutainment-market

Key questions answered in this report

What was the market size of Edutainment in 2018 and forecast up to 2027?
Which is the largest regional market for Edutainment?
What are the major trends followed in Edutainment market across different regions?
Who are the key companies in the Edutainment market?
What are the key strategies adopted by the leading Edutainment companies in market?

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