Assessment of the Gesture Recognition 2018 Global Market Expected to Grow at CAGR 48% and Forecast to 2021

The analysts forecast the global gesture recognition market for gaming consoles to grow at a CAGR of 48% in terms of revenue over the period 2014-2019. 

Global Assessment of the Gesture Recognition Market

Description

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Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual. Gesture recognition technology can be 2D-based or 3D-based. It uses a camera-enabled device that beams an invisible infrared light onto the individual, which is reflected back to the camera and onto a gesture recognition IC. The IC, with the help of gesture recognition software, creates depth maps of the images received and responds appropriately to the movements. Thus, no physical contact is required between individuals and devices. For instance, Microsoft has developed Kinect that can be used for Xbox gaming consoles. The device would ideally contain a chip with gesture recognition software to detect the gestures by users. Gesture recognition technology when combined with voice recognition, facial recognition, eye-tracking, and other related technologies provide a very powerful technology that can completely change the way we control machines. 

The analysts forecast the global gesture recognition market for gaming consoles to grow at a CAGR of 48% in terms of revenue over the period 2014-2019. 

Covered in this Report 
This report covers the present scenario and the growth prospects of the global gesture recognition market for gaming consoles for the period 2015-2019. It presents the vendor landscape and a corresponding detailed analysis of the vendors in the market. 

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The Global Gesture Recognition Market for Gaming Consoles 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market. 

Key Regions 
• Americas 
• APAC 
• EMEA 

Key Vendors 
• Microsoft 
• SoftKinetic 
• Sony 

Market Driver 
• Use of 3D Camera 
• For a full, detailed list, view our report 

Market Challenge 
• Lack of Compatible Games 
• For a full, detailed list, view our report 

Market Trend 
• Growing Number of Vendors 
• For a full, detailed list, view our report 

Key Questions Answered in this Report 
• What will the market size be in 2019 and what will the growth rate be? 
• What are the key market trends? 
• What is driving this market? 
• What are the challenges to market growth? 
• Who are the key vendors in this market space? 
• What are the market opportunities and threats faced by the key vendors?

 
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Table of Contents -Major Key Points

Executive Summary 
Market Overview 
List of Abbreviations 
Scope of the Report 
04.1 Definitions 
      04.1.1 Gaming Consoles 
      04.1.2 Gesture 
      04.1.3 2D Gesture Recognition 
      04.1.4 3D Gesture Recognition 
    04.2 Market Size Calculation 
    04.3 Geographical Segmentation 
    04.4 Vendor Segmentation 
    04.5 Base Year 
    04.6 Common Currency Conversion Rates 
Introduction 
05.1 Gesture Recognition Technology Overview 
      05.1.1 Definition 
      05.1.2 How it works 
    05.2 History 
    05.3 Current Scenario 
    05.4 Future Perspective 
Market Size and Forecast 
Geographical Analysis 
07.1 Americas 
    07.2 EMEA 
    07.3 APAC 
Five Forces Analysis 
08.1 Bargaining Power of Suppliers 
    08.2 Bargaining Power of Buyers 
    08.3 Threat of Rivalry 
    08.4 Threat of New Entrants 
    08.5 Threat of Substitutes 
Market Growth Drivers 
Market Challenges 
Market Trends 
Vendor Landscape 
12.1 Competitive Scenario 
………..CONTINUED

 

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