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Andy Ashcraft is most well known for his designer roles in God of War 2 and God of War 3. Andy has designed games for Sony, Disney, and Sega, become a world-renowned professor teaching the highly coveted craft of video game design, and has one of the longest freelance careers in the history of the Video Game Industry. Due to Ashcraft’s extraordinary success in the Triple A game market, with games whose franchises have generated billions of dollars for Sony (God of War), Disney (Cars), and more, Ashcraft has contracted with Wamba Technologies to serve as Chief Designer on Wamba Technologies’ up and coming E-Sports platform. The platform, which will allow gamers to compete online in real money tournaments, is scheduled to be unveiled over the summer of 2018.
Wamba Technologies CEO, Gary Denham, expressed confidence that Ashcraft is ready to handle the job, saying:
“Andy brings a long history of video game design experience across several platforms and has developed hit video games for the largest design companies in the world. His unparalleled talent is uniquely suited for the development of of our E-Sports platform. With his skill set being an amazing addition to our team, we feel that our future is secure.
When asked where he sees his company going, Gary Denham, said the following:
“Right now, the video game industry is at a point of pure chaos. If you see a child playing basketball and ask them what they want to be when they grow up, they will tell you that they want to be in the NBA, but, if you take that same child and put a video game controller in their hand and ask them what they want to be when they grow up, there is no acronym which defines being a professional video game player. Our company’s mission is not merely to create an online platform for professional video game play. Our intention is to use our patent and platform to bring order to an otherwise chaotic industry. Our goal is to bring the industry together with everybody operating under one roof where professional video game play is concerned. We feel that the technology we are working on will unify the professional video game industry ultimately leading to an industry unified marketing effort, unified support, unified results in solving problems, and through this unification, strengthen the industry as a whole. When you are talking about an industry which has more than 1.3 billion participants, a little bit of order goes a very long way in decreasing overhead while generating more profits for everybody.”
For more information regarding the company, please contact Ben Willardson, Head of Press Relations, at [email protected].
Release ID: 265867